Damage Effects
   Head / Neck: Dropping the victim's health to Injured or below means that the victim has been stunned; If hit in the neck, he may be unable to speak or shout.  If Wounded, the victim is struck unconscious unless he either passes a Stamina check (difficulty 8) or spends a point of Willpower or Rage.  Mauled: Massive head trauma or a broken neck may occur, resulting in either a coma or paralysis.  Unless the damage is Bashing damage, a Crippled result means death, or Torpor for vampires.  If the wound was Lethal damage from an edged attack to the neck (dealt by a sufficiently large or sturdy weapon), decapitation results if the damage "loops" the Health Level gauge and transitions from Lethal to Aggravated.
   
Arms / Hands: Any hit which deals damage forces the victim to drop whatever he is holding unless he passes a Stamina check (difficulty 7).  Wounded: The limb is broken or otherwise crippled; Any items held by the victim are immediately dropped, with no Stamina check.  Crippled: Lethal or Aggravated damage will sever the limb or mangle it beyond hope of repair.  Certain supernaturals (werewolves, vampires using Blood Healing, mages using Life magick, changelings casting Heather Balm...) can reattach a severed limb if it is held in place within a few turns for a few turns.  (In the cases of Life 3, Heather Balm, Mother's Touch and similar healing spells, the sundered limb need not be his own.)  If too much time passes, the severed limb mortifies (or crumbles to ash, in the case of vampires) and cannot be reattached.
   
Chest / Torso: Wounded: The victim has had the wind knocked out of him and is stunned.  Mauled: Ribs may be broken; The victim must pass a Willpower check (difficulty 8) to perform most physical actions and may take additional levels of Lethal damage from strenuous activity or further attacks to the chest.  Incapacitated or Death: Lethal damage from behind may result in a broken spinal cord and paralysis.  Werebeasts will need time to regenerate before regaining use of their legs, and vampires may Blood Heal this paralysis (though if Death was the result, the vampire will need to recover from Torpor first).
   
Vitals: This somewhat misleading term is the catch-all term for any targetted organ aside from the eyes, the heart or the brain (the last of which falls under Head / Neck instead).  In general, Injured results in a stun, Wounded yields the same effects as having a rib broken under the Chest / Torso damage effects, and Mauled or Crippled are treated as Incapacitated.  Further specifics depend on the organ hit and the mode of attack; A stab to the lungs, a slice to the intestines and a blow to the testes will likely yield three different results.  Vampires and other undead may enjoy reduced or ignored certain Damage Effects; It's doubtful that a punctured lung would trouble a vampire all that much, nor would he have to worry about fecal poisoning.  A full evisceration, however, may give the vampire cause for concern.  And, halved Bashing damage aside, even the undead--at least those sensitive to pain--can't ignore a good, solid kick between the uprights....
   
Legs / Feet: Wounded: The limb is rendered broken or otherwise useless, as with arms and hands; Additionally, the victim may suffer a knockdown and can only walk or run at half speed thereafter.  Crippled: The limb has been severed, crushed or otherwise damaged beyond repair.  Severed legs or feet may be reattached in the same manner as severed arms or hands.
   
Heart: This includes the heart and its immediately adjoined tissues, such as the aorta; Being so well protected by the rest of the body, the heart may only be targetted by thrusting or piercing attacks, with certain exceptions (ie. an axe swung by someone approaching from the victim's side).  If the victim is a vampire, any damage to the heart dealt by a wooden weapon will result in immediate Torpor which lasts until the weapon is removed.  A result of Mauled or below is treated as Death.
   
Eyes: Any result of Hurt or below results in immediate blindness.  Hurt blinds the victim for one turn, Injured blinds the victim for two turns.  At Wounded or below, the blindness may become permanent (very likely if the damage is Lethal or Aggravated).
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