Experience Points
And how to spend them
   It doesn't get more self-explanatory than this.  You pick up Experience in the PBEM games and you spend it here, using this handy set of guidelines.  For simplicity's sake, I've broken the ways to spend experience into separate lists for expenditures pertinent to certain World of Darkness titles or supplements.
    If an item is not on these lists (ie. a vampire losing Humanity, a werewolf learning a new Rite, a mage getting rid of Paradox or a changeling losing Banality), assume that it cannot be purchased with Experience.
    You may notice that the list for Changeling: The Dreaming is out of sequence with the other World of Darkness titles; This is for the benefit of the Unquiet Waters players, as Unquiet Waters crossover is limited to Vampire: The Masquerade and Changeling: The Dreaming, whereas The Cabal is more cosmopolitan.  So Unquiet Waters players need not read any further than the list for Changeling: The Dreaming.
Universal
Attribute:
New Ability:
Current rating x4
3
Ability*:
Willpower:
Current rating x2
Current rating
*The one exception to this Ability cost is with mages raising Knowledges.  Consult the Mage list.
World of Darkness: Combat
New Maneuver:
New Technique
  (Any Ability):
Creating a new
  Maneuver:
Maneuver rating x2

2

See the Combat pages.
Creating a Combination (Two Maneuvers):
Creating a Combination (Three Maneuvers):
Creating a Combination (Four Maneuvers):
...New Combination attack is capable of
  stunning enemies via Stamina overmatch:
2
3
4

+2
Vampire: The Masquerade
New Discipline:
Clan Discipline:
Other Discipline:
Any Discipline, if
  Caitiff or Pander:
10
Current rating x5
Current rating x7

Current rating x6
New Path (in Thaumaturgy
  or Necromancy):
Secondary Path:
Virtue:
Humanity:

7
Current rating x4
Current rating x2
Current rating x2
Changeling: The Dreaming
Glamour:
New Art:
Art:
Current rating x2
7
Current rating x4
New Realm:
Realm:
5
Current rating x3
This is the end of the experience costs for Unquiet Waters.  Continuing for The Cabal....
Werewolf: The Apocalypse
New Gift:
New Gift from other
  Tribe, Breed or
  Auspice:
Rank of Gift x3


Rank of Gift x5
Rage:
Gnosis:
Adding an improvement to
  the Totem background:
Current rating
Current rating x2

1 to 5; Ask for the list.
Mage: The Ascension
New Sphere:
Tradition Sphere*:
Other Sphere:
Any Sphere, if Orphan
  or Hollow One:
10
Current rating x7
Current rating x8

Current rating x8
Ability -- Knowledge:
Arete / Genius:
Current rating
Current rating x8 (must pass a Seeking as well.)
*Includes the preferred Sphere chosen by Technocrats from certain Methodologies which embrace two or more "Convention Spheres".
Wraith: The Oblivion (costs for a wraith's Psyche)
New Arcanos:
New Arcanos, Basic
  Ability:
7

4
Raising Arcanos
  from Basic to rank 1:
Arcanos:

3
Current rating x3
Wraith: The Oblivion (costs for a wraith's Shadow)
Raising a Thorn:
Angst:
Original Thorn cost
Current rating
Dark Passion Current rating x2
Hunter: The Reckoning
No experience costs are unique to Hunter; The Universal costs apply to the Imbued, but Edges, Conviction and Virtues may only be increased through the course of play.
Demon: The Fallen
New Lore, from the
  demon's House*:
New Lore, from another
  House*:
Lore:

7

10
Current rating x5
Background, with
  Storyteller approval:
Virtue:
Faith:
Torment, per point lost:

Current rating x3
Current rating x2
Current rating x7
10
*Remember that no other Lore path may ever exceed the rating of the demon's Primary Lore; To do such would require reweaving the demon's very essence and changing her Apocalyptic Form, which simply isn't possible.