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Experience Points And how to spend them
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It doesn't get more self-explanatory than this. You pick up Experience in the PBEM games and you spend it here, using this handy set of guidelines. For simplicity's sake, I've broken the ways to spend experience into separate lists for expenditures pertinent to certain World of Darkness titles or supplements. If an item is not on these lists (ie. a vampire losing Humanity, a werewolf learning a new Rite, a mage getting rid of Paradox or a changeling losing Banality), assume that it cannot be purchased with Experience. You may notice that the list for Changeling: The Dreaming is out of sequence with the other World of Darkness titles; This is for the benefit of the Unquiet Waters players, as Unquiet Waters crossover is limited to Vampire: The Masquerade and Changeling: The Dreaming, whereas The Cabal is more cosmopolitan. So Unquiet Waters players need not read any further than the list for Changeling: The Dreaming.
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Universal |
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Attribute: New Ability: |
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Current rating x4 3 |
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Ability*: Willpower: |
Current rating x2 Current rating |
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*The one exception to this Ability cost is with mages raising Knowledges. Consult the Mage list. |
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World of Darkness: Combat |
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New Maneuver: New Technique (Any Ability): Creating a new Maneuver: |
Maneuver rating x2
2
See the Combat pages. |
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Creating a Combination (Two Maneuvers): Creating a Combination (Three Maneuvers): Creating a Combination (Four Maneuvers): ...New Combination attack is capable of stunning enemies via Stamina overmatch: |
2 3 4
+2 |
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Vampire: The Masquerade |
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New Discipline: Clan Discipline: Other Discipline: Any Discipline, if Caitiff or Pander: |
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10 Current rating x5 Current rating x7
Current rating x6 |
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New Path (in Thaumaturgy or Necromancy): Secondary Path: Virtue: Humanity: |
7 Current rating x4 Current rating x2 Current rating x2 |
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Changeling: The Dreaming |
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Glamour: New Art: Art: |
Current rating x2 7 Current rating x4 |
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New Realm: Realm: |
5 Current rating x3 |
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This is the end of the experience costs for Unquiet Waters. Continuing for The Cabal.... |
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Werewolf: The Apocalypse |
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New Gift: New Gift from other Tribe, Breed or Auspice: |
Rank of Gift x3
Rank of Gift x5 |
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Rage: Gnosis: Adding an improvement to the Totem background: |
Current rating Current rating x2
1 to 5; Ask for the list. |
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Mage: The Ascension |
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New Sphere: Tradition Sphere*: Other Sphere: Any Sphere, if Orphan or Hollow One: |
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10 Current rating x7 Current rating x8
Current rating x8 |
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Ability -- Knowledge: Arete / Genius: |
Current rating Current rating x8 (must pass a Seeking as well.) |
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*Includes the preferred Sphere chosen by Technocrats from certain Methodologies which embrace two or more "Convention Spheres". |
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Wraith: The Oblivion (costs for a wraith's Psyche) |
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New Arcanos: New Arcanos, Basic Ability: |
7
4 |
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Raising Arcanos from Basic to rank 1: Arcanos: |
3 Current rating x3 |
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Wraith: The Oblivion (costs for a wraith's Shadow) |
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Raising a Thorn: Angst: |
Original Thorn cost Current rating |
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Dark Passion |
Current rating x2 |
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Hunter: The Reckoning |
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No experience costs are unique to Hunter; The Universal costs apply to the Imbued, but Edges, Conviction and Virtues may only be increased through the course of play. |
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Demon: The Fallen |
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New Lore, from the demon's House*: New Lore, from another House*: Lore: |
7
10 Current rating x5 |
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Background, with Storyteller approval: Virtue: Faith: Torment, per point lost: |
Current rating x3 Current rating x2 Current rating x7 10 |
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*Remember that no other Lore path may ever exceed the rating of the demon's Primary Lore; To do such would require reweaving the demon's very essence and changing her Apocalyptic Form, which simply isn't possible.
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