Techniques: Serious   Hardware
   In this section I will cover Techniques for the Heavy Weapons skill.  Heavy Weapons is an elusive, restricted Skill which doesn't appear on any standard character sheet (not even those of such heavy-hitting blasters as the Imbued and the Technocracy)...and with good reason.  These represent the most destructive tactical-level munitions available to the human race, and the militaries of most civilized nations strictly monitor the traffic of heavy weaponry, lest such weapons fall into the hands of rebels, terrorists or other violence-prone insurgents who would likely turn on their own governments if sufficiently armed with such terrible firepower.

    The good news is that--with the exception of the odd potato launcher or pump sprayer filled with gasoline--there is no such thing as an improvised heavy weapon.  So these lists will be much simpler as well.

    In order for a character to so much as
possess the Heavy Weapons skill, I will first require a detailed and plausible backstory as to how he or she came to learn such guarded practices; While a military history is the most obvious recourse, an even more unusual history in the upper eschelons of law enforcement bodies, militias, firearms dealers, lunatic survivalist groups, criminal organizations or corrupt national governments may suffice as well.  And under no circumstances will a new character be permitted to begin play armed with a heavy weapon; It will have to be acquired through the course of play, and ammunition will certainly be limited.

    But Heaven help the first horrifying sea beast or Thing From Beyond which gets in your way....

    The number of Techniques gained for Heavy Weapons is the same ruling as for Melee: one per each dot in each respective Skill, and extra Techniques to be earned later for two experience apiece.  So without further ado:


Heavy Weapons Techniques
Flamethrowers
   
A typical flamethrower requires the wielder to wear canisters containing both a flammable compound (usually
    napalm or napalm-gasoline) and a propellant such as pressurized nitrogen.  The resulting stream of liquid flame
    may carry over 50 yards and can easily wash into cracks, hatches, peepholes and other structural breeches,
    reducing the effectiveness of cover, killing tank crews and flushing enemies out of hiding.

    Examples:  M1A1 Flamethrower, M2-2, Flammenwerfer.
Grenade Launchers
    These are large-calibre weapons utilized for launching specially designed grenades over longer ranges; such
    grenades typically deliver payloads of tear gas or high explosive.  While some grenades trigger on impact,
    others are set with time delays, making them more useful for lobbing from behind cover or bouncing around
    corners.
These include muzzle-mounted grenade launchers such as the M7 series (for the M1 Garand).
    Examples:  M-79, M-203, M7A1, HK 40mm, Handflammpatrone DM34
Machineguns
    Though technically these are firearms, machineguns are often classified as heavy weapons or "destructive
    devices" due to their terrifying rates of fire, the shot power (which can cause wounds even if a bullet passes
   
near the skin) and such intricacies and complications as belt-fed ammunition.  So monstrous are the effects
    of these weapons that the Geneva Convention forbids using them to fire directly on enemy personnel.
    This Technique includes bipod- or tripod-mounted machineguns, pintel-mounted machineguns and chainguns.

    Examples:  M-60, M-249 SAW, Vulcan .50, Browning .50, the Soviet PK series.

Recoilless Rifles
    Light in weight and high in performance, recoilless rifles were developed by the American military to suit the
    need for light, portable yet effective anti-armor weapons.  The backwash through the breach balances the
    recoil, thus stabilizing the weapon and eliminating the need for a fixed mount.  Armor-penetrating HEAT
    rounds are a popular choice of ammunition for these already formidable weapons.

    Examples:  M-20, M-67, SPG-9 Kopye, Type 78, PV-1110, Santa Barbara 106mm
Rocket Launchers
    A self-explanatory class of heavy weapon, these deliver payloads--usually high-explosive--in self-propelled
    vehicles over great distances.  They are almost always called into play as anti-armor or anti-fortification
    weapons, and it is considered distasteful to use them against personnel.  Of course, in the World of Darkness,
   
some 'personnel' are incredibly resistant to harm and may just warrant such extreme measures....
    Examples:  M-47 Dragon, M72 series LAW, Dynamit Nobel's Panzerfaust series, TOW Lightweight.
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