And now we continue.

Lydia -- Stamina + Athletics 5: 2 5 5 6 6 7 8 0 = 7!
7!
= The exclamation point indicates a phenomenal success to the roll (usually defined as 5 successes or higher, though certain factors may change this).  Phenomenal successes may have additional benefits based on the nature of the action, whether it be an attack which instantly fells an enemy, an extra full action gained, a repair job which actually improves a gizmo's function or a work of art which becomes an immortalized masterpiece.  In Lydia's case, her uncommonly relentless cross-country sprint could get her there far ahead of schedule....

Marcus -- Wits + Finance 6: 1 2 2 3 5 6 = Failure
Failure
= Zero successes; The roll fails, thus the action itself fails.  Usually nothing is gained, and only time is lost.

Vicious G -- Dexterity + Firearms 6: 1 1 1 2 9 = Botch
Botch
= More 1's than successes, resulting in a "negative" number of successes.  Botches are very bad news, and the results are based on both my whim and the situation at hand.  Vicious G not only missed his target; his gun also jammed, broke, fell out of his hand, struck him with the recoil or shot something which wasn't good to shoot, like a bystander, an ally or a pressurized 5,000-gallon canister of propane standing only 10 yards away....

Jeanna -- Charisma + Performance 6 [3+]: 3 4 6 6 7 = 3
[3+]
= The roll needs more than one success in order for the action to succeed.  If Jeanna had rolled only 1 or 2 successes, the result--and the action--would have been a failure instead.

Brad -- Strength + Brawl 6: 4 6 6 8 9 = 4 [Resisted]
Heinrich -- Strength + Brawl 6: 1 5 6 6 9 = 2 [Resisted]
[Brad wins]
[Resisted]
= A resisted action, where the actions of one character are opposed by the actions of another character; Whoever scores the greater number of successes emerges the victor.  Ties may either result in a stalemate, invoke a reroll, convert the action to an extended action (see below) or default to one of the competing characters, depending on circumstances.  The actions and dice pools need not be the same for all characters, and more than two characters may oppose actions; If two mages were spread out and lying in ambush for a vampire, each of their Stamina + Stealth pools would be checked against the vampire's single Perception + Stealth pool.
[Brad wins] = Yes, this indicates the victor of the contest.  In this case, Brad wins the struggle and wrestles Heinrich to the floor.

Rygel -- Wits + Technology 7 [10+]: 4 5 7 7 9 = 3 [Extended]
Rygel -- Wits + Technology 7 [10+]: 4 8 8 9 0 = 4 [7]
Rygel -- Wits + Technology 7 [10+]: 1 7 9 9 9 = 3 [10 = Success]
[Extended]
= An extended action, one which can take several rounds to complete.  In this case, falling short of the required number of successes will not automatically result in a failed action; It's still the same action, after all.  The action only fails if the character aborts the action before it's completed, and a botch for any one of the rolls will negate the entire action, usually with unpleasant results.  Otherwise, the character can just keep working at it.
4 [7] = The first number counts successes for that roll.  The second number (in brackets) is the total thus far.
[x = Success] = The character has accumulated enough successes for the action to succeed.

Milton -- Intelligence [Bookworm] + Research 6: 4 6 7 9 0 0 +5 +0 +6 = 7!
[Bookworm]
= Milton has a specialty which applies to the roll.  Specialties can be chosen for any Attribute, Ability or Sphere (mages only) with a rating of 4 or higher.  Any 0 (0 = 10) rolled adds another die to the pool.
+5, +0 or +6 = When a specialty enters play, a plus sign indicates an extra die gained from a previous roll of 0; "+5" indicates an extra die which rolled a 5.  Note that extra dice which also come up as 0's yield even more dice. Unlike the "normal" dice--listed in ascending order--extra dice are listed sequentially, in the order they're rolled.

Josephine [-2] -- Dexterity + Drive 7: 3 5 6 8 = 1
[-2]
= The character has lost this number of dice from his or her dice pool.  This can be due to factors such as a health level penalty, a Dexterity loss from wearing heavy armor, an Accuracy penalty which comes with certain attacks or weapons, baneful magic (or other influential effects) or a previous botched roll.

Valmont [Bonecraft (Vicissitude 3)] -- Strength + Body Crafts 7: 3 5 6 7 9 = 2
[Bonecraft (Vicissitude 3)]
-- The action invokes a named power or ability.  This denotation is sometimes necessary for the purposes of citing rules or tracking the effects of that action.  This can apply to focused supernatural magicks and powers such as Bonecraft and other Disciplines, Gifts, Arcanoi, Cantrips, et cetera...
Hides-His-Eyes [Shift to Crinos] -- Stamina + Primal Urge 6: 2 5 6 6 8 = 3
...to innate powers of certain supernaturals, such as a werebeast's shapeshifting, a wraith's Deathsight or a vampire's recovery from torpor...
Lord Wulfhere [Dictum (Sovereign 2)] -- Charisma + Fae 6: 4 5 7 7 8 0 = 4
Jack Bobby-Boots [Resists
Dictum] -- Willpower 6: 2 3 5 6 6 8 9 = 4
...to a victim's natural resistances against such powers or abilities...
Primus Verazoroth [Howl from Beyond (Forces 2 + Spirit 4)] -- Arete 8 [Vulgar w/o witnesses]: 3 6 6 8 9 9 = 3
Primus Verazoroth gains 1 Paradox.
Agent Hammerford [Counterweaves
Howl from Beyond] -- Arete 6: 5 6 6 8 8 = 4
...to a victim's
supernatural resistances against such powers or abilities...
Primus Verazoroth [Paradox backlash] -- Paradox 6: 2 4 5 7 7 8 8 8 0 0 = 7 Paradox lost.
...to involuntary actions or special events taken for--or
against--the character (7 Paradox?  Hit the deck, Primus V, you're about to get Dox-Nuked...brutally!)...
Lei Shao Hung [Phoenix Eye Fist][-1] -- Dexterity + Brawl 6: 3 5 6 7 = 2 [Hit location: 6 = Torso]
...to special or named attacks or defenses, courtesy of books such as Combat (note: the dice pool penalty in this case reflects the Phoenix Eye Fist's Accuracy penalty...it's a crippling attack, but slower and easier to evade)...
Lei Shao Hung [Damage] -- Damage Pool 6: 2 5 5 6 8 9 = 3 levels of damage dealt. [Bashing]
Bushiyoki [Soak] -- Stamina 6: 3 6 7 = 2 levels of damage soaked.
Bushiyoki takes one level of Bashing damage.  The Phoenix Eye Fist reduces Bushiyoki's movement by 1 yard next turn [from 7 yards to 6].

...or to miscellaneous rules, aspects of gameplay and named actions such as Initiative, Damage, Soaking, Stunning or getting back up after being knocked down.

    Detailed explanations of the preceding aspects of combat (and other sources of bodily harm) can be found in the Combat section.  I shall add additional notes to this list as needed; Feel free to contact me if you see a facet of dice pools and their related rules which I should implement and define here.

    That's it for now.  Game on.  :-)
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